Wat? The results for the Jam are out. Shockingly, over 10 people played and rated my game. Apparently it placed 12th out of 45. Awful, but not too bad considering I wasn’t aiming to win. Should I have been aiming to win? Well, maybe? Now that I see the scores, I realize that it’s a completely different game if you’re playing to win. Frankly, winning a jam is saying that your game would sell the best out of all of the entries.Read more
A sort of post-mortem Open Jam 2018: The more open source, the better. The theme was “SPAM TO WIN!” Decided to use Godot for this, simply because it’s a jam game and I still think that Godot and gdscript are great prototyping tools. It also adheres to the jam’s open source spirit. When I consider the jam’s theme, I try to come up with game mechanics that will reflect the theme.Read more
I’m not sure that I have an ideal workflow when it comes to creating maps. I doubt I did and even after this map editor; I doubt I do. First, my workflow. My workflow and the old method In order to create my simple prototype style maps, I need some way of creating rectangles that will reflect how they will look in the physics world (usually VelcroPhysics). I used to use Tiled Map Editor.Read more
What did I try to do I tried to make a game within a week. After a week, it’s not close to done. The one level it has is not even completely finished. The basic mechanics are there. If I were to add an exit to the level I could call it “finished”. It would still need actual assets and polish in order for me to not be embarrassed by it.Read more
A test page that will linger forever.