Level Design Things

So far levels have kind of designed themselves Since I’m not ready to talk about my current project (I’ll probably end up abandoning it) I’ll keep this post general to level design. So far what I’ve done is just put together some mechanics. I created some simple obstacles to test the mechanics in order to see if I like the way they feel. To see if the character feels good to move and use its abilities, that kind of thing.
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Plans for Garbage Editor and Other Things

First, the editor I added some features as I needed them. Not sure what exactly has changed, but it does what I need it to do. The one major problem is that I’m not really sure how to architect things in Godot without making them sort of spaghetti. I should have made a signal manager (singleton with all the signals there), and use signals for all communication between nodes? I don’t really know how much I like that, but it seems like it’s the best choice there.
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